Welcome to the first Game for Business.
Here I want to collect some games I designed to show how to meet your business requirement through games in a fancy, innovative and funny way. And, obviously, increasing your Roi, making your business more agile and real-time. All of this can really be done with light effort, if it’s done properly.
The first example is of a very specific game that meet all the requirements above. What you can find here is a clear explanation of how it works: obviously I’m still working on it to refining its mechanics and making a clear game design document to the implementation process (if you are an investor willing to choose this project for developing, then contact me for the full game details).
But let’s game designing!
Business request: do you know that a punch cutter for socket punch should be hand crafted? It’s a task can’t be mechanized, because it request a lot of memory, and give result inferior to a man-guided work. A computer could only try a lot of position and calculate what is the best between the random generated ones. So, we want to make the human do the job for you, having fun in the while.
Game: ok, we have to find a funny way to make pieces fitting in one another. There is some game like that? Well, you know, Tetris. But we don’t need “the” Tetris: we need only core mechanics of putting pieces together. So, we have to list the features of the game we’re planning to base upon, thinking about our business requirement, and find what is good and what is bad from our point of view. The full details of this process is, in fact, the core itself of GoD (Game on Demand) methodology. See some specific hints on Tetris related to this game-project:
- Scrolling – not needed, our requirement need the best solution in a given space.
- Piece uniformity – not applicable. The system must provide a free-to-grid systems to place and move the pieces, with only boundaries of the sheet edge. Plus, the engine should support, if not any possible shape committee can give, almost a great variety, wider than usual Tetris.
- Timing – optional: to have a good result, probably we don’t need players have to play fast. However, what we’re talking about is a game. It is a good idea to provide a time-challenge mode to reinforce participation.
Business model: it’s easy to create. Obviously I don’t mean that this business model will surely work: I’m a game-designer, not an investor. But it is a simple and have a quite to show its effective business usefulness. The committee should use this game to avoid fully payment and optimizing performance in creating punch cutter model. The game can be played freely as Tetris or others puzzle (this is the basic: the people have to play it because it’s fun). The usual game mode is the focus on the “Economy”: you have to fit the exact number of pieces in a board, with lesser empty space than others players. After game, you will score point and enter in a chart depending on how much space you don’t use. And this is purely a game. But, when a real punch cutter is needed, no matter how much time before production, then the game will start a “Challenge”: every one could participate, and the winner won a prize (depending on the payment for punch cutter model: around 50% of a normal payment for creation of a punch cutter is quite enough to favour a gret number of player: the more players you have, the best is the final outcome – because a hive mind is better than a single one).
There is also many others factor to consider: some structure could not fit because they’re impossible to build, some angles or curves could not be created in the punch cutter, the committee should know time and money he give will dramatically improve the result, and so on (many of this factor can be fulfilled with and expert of punch cutter: probably your committee itself).
Also, you can think to build up some additional revenue by displaying ADV on that (but also after you have a good pool of players), or by creating a network of industry that create punch cutter to outsource their projecting phase and increasing your customer pool.
Finally, this idea can be applied to many different fields: the core is using a game-mechanic to access a distributed intelligence sited on the Net, and using it for your purpose.
This is an example of how gamification can create free resources for your business. But it’s just a hint: if you’re interested in more useful and wide approach to gamification, tailored on your needs, you can directly contact me.
Post-Scriptum: this is the first game “almost ready to play” I publish. I’m still working on the best way to aid the understanding of creation process, and the best way to protect this kind of content. You are highly recommend to leave comments and suggestion if you want to.